Project description

 Posted by Rune on 03/05/2010
May 032010
 

The installation Peripheral Panorama in Het Filmhuis Den Haag, dealt with the notion that we can never really ‘see’ what happens in our peripheral vision, because the moment we are made aware of something in our peripheral vision and focus on it, it becomes part of our central vision. This not only changes the location of the observed but also the way we see it – when we focus we see it in detail and colour. I was very pleased with the opportunity to make a large scale installation, but was never fully satisfied with the presentation itself. Because of competition rules – the work had to relate to The Hague – this meant changing my original idea in a way that, as it turned out, didn’t work as well as I had hoped.

While working on it, I started looking into the way our vision works. I was surprised to discover how little is known about how our brains handle the input it receives from our eyes, and how the input the eyes send on to the brain must be completely different from the coherent visual world we perceive to be around us. E.g. why do we not see the blind spot? How can we account for an all-round colour sensation when our eyes can only perceive colour around the center of the visual field? Why don’t we register blinking with our eyes or the constant involuntary movements our eyes make?

In this project I would like to continue what I started in Peripheral Panorama, but on a much broader conceptual scale, without the restrictions of competition rules. I want to capture what an eye ‘sees’ before this information is passed on to the brain and I want to use this information to produce works which question the nature of visual perception.

Project:

In order to gather the input required, I need to be able to capture the Saccadic movements of the eyes. Saccadic movements are rapid involuntary movements the eyes make constantly (app. 3 times per second and micro saccades app. 60 per second!). We do not register these movements consciously, however, they are essential to our visual perception; they provide a ‘refresh’ signal to the colour and light sensitive cones and rods in the eyes without which we wouldn’t see anything at all.

My aim is to develop a flexible modus operandi which will allow me to collect eye movement data from different sorts of environments and subsequently use that data to create filmic representations of the visual information received by the eyes. Along with representations of other ‘problems’ for the brain – sharpness and colour fading in the peripheral vision, blind spot etc. – this should result in unsettling, but strangely familiar imagery. I want to use these videos in installations which put the viewer in a position where he’s confronted with questions on how his own visual reality is made up. One way of presenting the videos would be to integrate them into my Cave structures. On the inside the Caves provide dark, intimate, almost claustrophobic settings, while from the outside they appear as semi-organic, foreboding and self containing structures. Because they are completely dark inside and strangely shaped on the outside, they feel bigger once you enter. The same way with our vision – somehow it produces something larger on the ‘inside’, than what we can measure on the outside.

The videos themselves are meant to be applicable for several different installations and presentations.

It would be important to make videos portraying different kinds of input e.g. looking at a painting, looking in a mirror, watching TV, walking in a forest, watching striptease etc. This would add to the conceptual layering of the overall installations, and provide a new way of looking at or (re)presenting everyday visual information.

It would also be interesting to look at the videos in relation to other movie projections. In a filmhouse you could make the currently playing movie(s) the subject for the eye movement footage. Thus, you would have the ‘real’ movie playing and at the same time (or afterwards) in a single screen projection, the movie such as your eyes would have just registered the projection screen. The viewer would instantly recognize parts and fragments, but the overall impression would be completely different.

During the course of the project I will be collecting advice and data from several different sources with expertise within the field of vision. I would like to put together a book or compendium about the themes of the project with contributions from scientists, media theorists, filmmakers, artists and art theorists.

Planning:

Early on I contacted The Arts and Genomics Centre, TAGC, and we agreed to collaborate on this project. They have already helped me in the preliminary research and by establishing contact with the Nederlands Instituut voor Neurowetenschappen, NIN, at the Amsterdam Medisch Centrum. At the NIN, we have had meetings with the heads of two of the labs, Prof. Pieter Roelfsma, director of the NIN and head of the research department Vision & Cognition, and Prof. Maarten Kamermans, head of the department for Retinal Signal Processing. Both were enthusiastic about my approach to the topic, which they agreed was completely different from their way of approaching vision. Whereas their field of interest deals with the physiology of the eye, my interest lies with the psychology of seeing. Nevertheless, their knowledge of how the visual system works can help me visualize my ideas. They agreed to provide me with some of the equipment and software I will need for the project. They were also interested in contributing to the publication I have in mind for this project.

The next step in the project will consist of asking for sponsoring by companies producing eyetracking equipment. The TAGC is already looking into this and we hope to be able to approach the first companies in early 2008.

So, the schedule looks like this:

  • The first task will be to develop a procedure.
  • Thereafter I will focus on gathering footage for the final works.
  • The final stage will be to bring it all together – processing the footage, and working out plans to install it.

I estimate approximately 2 months per stage, starting around February 2008. By September 2008 I should have a first finished version to present. The publication will not be ready until after the first presentation, as it should also contain a presentation of the project as well as reflections on the presentation.

Links: http://www.artsgenomics.org/

http://www.nin.knaw.nl/~kamermans/

http://www.nin.knaw.nl/viscog/

http://www.nin.knaw.nl/

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Short Introduction

 Posted by Rune on 19/10/2007
Oct 192007
 

Like the picture of the old woman who turns into a young lady depending on your focus, my works play with the expectations and preconceptions of the viewer by mixing genres, points of reference and conceptual models. Technically, this often entails capturing an everyday situation on video and transforming it to the point of being barely recognizable. The transformation itself and how this is achieved plays an important part in my work process. E.g. it can be done through a process of physical or digital distortion or omission, or by cut ‘n pasting the imagery onto itself until it gains a new meaning. The important thing is that the viewer is constantly forced to switch between thinking he knows what he sees and being confused and unable to comprehend the imagery.

In recent works I have started looking into the way our vision works, and used this as a starting point for transforming imagery. For instance, in the video installation Peripheral Panorama, I walked through The Hague with two cameras filming not straight forward, but to the sides at an angle corresponding with my peripheral vision. This footage was filtered to eliminate detail and enhance contrast and movement. It was synchronized and projected onto two screens at the same angle as it was recorded, in effect giving a walk-through of The Hague as my peripheral vision would have ‘seen’ it.

Saccadic Sightings deals, in a somewhat similar way, with the saccadic movements of the eyes. I want to incorporate these movements into video footage to try to create a representation of the input the eye receives from its surroundings – capture the ‘raw’ footage as it were, before the input is processed.

In relation to my previous works, the movements will act as the transformation. By their very nature the movements should seem recognizable to the viewer, but the fragmented imagery of the ‘unprocessed’ footage will be confusing and very difficult to fully comprehend – strange, yet familiar. I plan to construct a similarly fragmented narrative around the footage, creating a dream-like, association-driven video(-installation).


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Sponsors & Collaborations

 Posted by Rune on 03/05/2007
May 032007
 

The Arts & Genomics Centre – Anne Kienhuis
Early on in the project I contacted TAGC and have since received tremendous support from the centre and Anne Kienhuis in particular. It is safe to say that without the support of TAGC this project wouldn’t have been possible.
www.artsgenomics.org

Stephen Oliver Associates – Stephen Oliver
Generous supplier of the MobileEye and financial support of my participation in the CHArt Conference and Discovery08
www.s-oliver-associates.com
www.eyetracker.co.uk

Netherlands Institute for Neuroscience – Prof. Roelfsema, Prof. Kamermans
One of the first things Anne Kienhuis arranged for me was a meeting with Prof. Roelfsema and Kamermans. These meetings were very informative and provided an excellent starting point for the project.
http://www.nin.knaw.nl/~kamermans/
http://www.nin.knaw.nl/viscog/
http://www.nin.knaw.nl/

Discovery08
At the Discovery08 party 26th Sep. 2008, the first video of the project, Encounters, will be screened, and I will be giving a brief introduction to the project and the MobileEye.
http://www.discovery08.nl

CHArt – Computers and the History of Art
At the CHArt twentyfourth annual conference entitled “Seeing – Vision and Perception in a Digital Culture”, London, Nov. 6-7 2008, I’ll be presenting a paper on the project.
http://www.chart.ac.uk/

Fonds BKVB – The Netherlands Foundation for Visual Arts, Design and Architecture
Funding for the Mini Symposium

Support and assistance during filming
Akos Maroy
Peter Vos
Jennifer Willet
Sanja Medic
Camilla Eliasen
Joeri Verasdonck

CHArt

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Links

 Posted by Rune on 03/04/2007
Apr 032007
 

Research

Alva Noë

Saccadic masking – Wikipedia, the free encyclopedia
The Saccadic Search Home Page
Saccade – Wikipedia, the free encyclopedia
Eye movement – Wikipedia, the free encyclopedia
The saccadic system
A theory of visual stability across saccadic eye movements
The Neurobiology of Saccadic Eye Movements – Elsevier

Visual representations during saccadic eye movements
What is an image and what is image power? by Dirk J Van Den Berg
Body Mechanics
WOEXT: 56 – Saccadic eye movements
Slide Show: B1-1
The Saccadic Search Home Page
SOLVING THE “REAL” MYSTERIES OF VISUAL PERCEPTION:
A sensorimotor account of vision and visual consciousness
Cognitive and Vision Science

Dr. Susan Blackmore
Paul Coates reviews Is The Visual World a Grand Illusion? Edited by Alva Noe
Intro and Overview/Screenshots – Vision Egg
Human and Computer Vision Lab
The new age of ignorance | Review | The Observer
Arts & Genomics

Netherlands Institute for Neuroscience
Retinal Signal Processing

Vision and Cognition
Dutch Neurofederation agenda listing
Neurometrics Home Page
Feng-GUI – Feng Shui for Graphic User InterfacesProjects
Webvision: Color Perception
Heiko Neumann – Vision Science Lab at Ulm University
Computer Vision Based Human-Computer Interaction
handprint : basic forms of color
handprint : light and the eye
Bioastronautics Data Book Chapter 17–Vision
NASA Vision Group – Projects
Webvision: Color Vision. by Peter Gouras
Color Vision
DIY Calculator :: Color Vision: One of Nature’s Wonders
Visual Distance Perception and Depth Perception
The homunculus problem (idea)@Everything2.com
Representational theory of mind – Wikipedia, the free encyclopedia
Direct realism – Wikipedia, the free encyclopedia
Representative realism – Wikipedia, the free encyclopedia
Mary Hayhoe
viscog.com home
ISCANHomeFrame
CHArt – Computers and the History of Art Group

FabLab.nl
CO-OP’s Exploring new territories in art and science

Art(ists)

EyeWriter

Artists who tried out the MobileEye

Akos Maroy
Peter Vos
Jennifer Willet

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